The Artlessness Of The Ninja ...
Wrath Of The Black Manta
Taito American Corp.
|Release Date:||North America - April 1990|
|Genre:||Action, Platformer, Arcade|
|Ratings/Suitable For Age Group?:||ESRB Rating Unavailable
Animated Deaths, No Blood, Character Just Collapses, Weapons
|Port To Other Game Systems:||No|
|Part of Franchise:||No|
|Rarity/Availability:||Cartridge is still common and inexpensive (at least, in the St. Louis, MO metropolitan area).|
|Add'l Game System Peripheral Needed To Play?:||N/A|
|1 or 2 Player:||1 Player|
|Number of Reserve Players:||Start with 2 Reserve Players|
|1-Up's||None, but extra players are rewarded at 5,000 points, 10,000 points and 15,000 points|
Life Meter starts with 2 blocks, but can max out at 8 blocks
Yes. There are 4 Continues available.
|Perspective/Orientation Gameplay||2D ... Horizontal and Vertical; Elevator segments are pseudo-3D from first-person perspective (over the shoulder or behind the Black Manta)
Unique perspective seen in the Elevator segments of Part 5 - DRAT Headquarters.
|Number of Levels||5 Parts (or Stages)|
|Uninterrupted Play?||It varies. Upon death of Black Manta—throughout a stage, play resumes immediately from point of death, but will only begin with 3 bars in his Life Meter. However, if death occurs during a main enemy fight, the battle will reset with the main enemy having full life and Black Manta beginning with 3 bars.|
|Sidekick(s)/Cast||Yes - Master and Taro (but, not playable)|
|Weapons||Short Sword (also referred to as Knife in manual) (default - close range)
Darts (default - long distance)
Ninpo Arts (that are earned after each stage is defeated)
Spoiler alert! Click here to see.
|Person/Place Being Saved||Kidnapped children and Taro|
|Objective/Goal||Rescue kidnapped children and Taro, destroy DRAT|
|Additional Secret Codes||?|
|Trivia/Little Known Facts||
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