Mega Man

Near-Human Robot or Man of Steel?


Mega Man Title Screen


Game Specs for Mega Man

NOTE: When possible, the game's official manual or official documentation from the game maker's company or Nintendo is used — with spelling or terminology presented as is, despite some translation errors.

SPOILER ALERT: Some of the categories below may have a question mark to conceal important or secret revelations in the game. If you would like to see the unknown revealed, a rollover option or external link will be attached to the question mark.

Title Mega Man
Mega Man
Company Capcom
Developer(s)/Designer(s):
  • (Planner) A. K
  • (Character Designer) Yasukichi, Tom Pon, Inafking, A. K
  • (Programmer) H. M. D.
Composer(s)/Musician(s):
  • (Sound Programmer) Chanchacorin Manami, Yuukichan's Papa
Year: 1987
Release Date: December 17, 1987
System: NES
Genre: Action, Platformer
Ratings/Suitable For Age Group?: E for Everyone (Mild Cartoon Violence)
Arcade Version?: No
Port To Other Game Systems:
  • Mega Man: Dr. Wily's Revenge (GB) [loosely-based]

  • Mega Man: The Wily Wars (GEN)

  • Mega Man Anniversary Collection (XBOX, PS2, Gamecube)

  • Mega Man Powered Up (PSP) [remake]

  • Mega Man Legacy Collection (PS4, XBOX1)

  • Mega Man Legacy Collection Collector's Edition (3DS)

  • Virtual Console (Wii, Wii U, 3DS)
Part of Franchise:
  • Mega Man (1-6) (NES)

  • Mega Man 7 (SNES)

  • Mega Man 8 (Saturn, PS1)

  • Mega Man 9 & 10 (WiiWare, PS Network, XBOX Live Arcade)

  • Mega Man series (GB)

  • Mega Man X series (various)

  • Mega Man Zero series (GBA, DS)

  • Mega Man ZX series (DS)

  • Mega Man Star Force series (DS)

  • Mega Man & Bass (GBA)

  • Mega Man Battle Network series (GBA, DS, GameCube, GBA)

  • Mega Man Legends (N64, PS)

  • Mega Man collections (various)

  • Various other versions, etc.
Rarity/Availability: Cartridge is rare to find, but can be downloaded through Nintendo's Virtual Console on Wii, WiiU or Nintendo 3DS
Add'l Game System Peripheral Needed To Play?: N/A
1 or 2 Player: 1 Player
Number of Reserve Players: Start with 3 Players total
1-UP's: Mega Man 1UP
Yes.
Life Meter: Mega Man Energy Meter
Yes — comprised of 28 bars
Password: No
Battery: No
Continue?: Yes - Unlimited
Perspective/Orientation Gameplay: 2D and Horizontal/Vertical (Retraceable/Freedom to Backtrack); Freedom to choose the order of battles between the 6 Robot Masters
Number of Levels: 10 (6 Robot Master Stages and 4 Dr. Wily Stages)
Checkpoints?: At predetermined locations in a stage (typically near halfway point) and inside the gates before a Boss
Save points?: No
Uninterrupted Play?: Upon death of Mega Man, play stops and resumes from last checkpoint
Internal Map(s)?: No
Score?: Yes
Difficulty Settings: No
Time Limit?: No
Hero(es)/Heroine(s): Mega Man is winking at you
Mega Man
Sidekick(s)/Cast?: Creator of Mega Man - Dr. Wright Household Robot and Sister of Mega Man - Roll
Yes - Dr. Wright and Roll (but, not playable)
Weapons: Weapon Select Screen of Mega Man
P (default weapon)
Items: Mega Man Magnet Beam
Magnet Beam
Power-Ups:
  • Life Energy Capsules (large and small)

  • Weapon Energy Capsules (large and small)

  • "bonus point capsules"

  • Yashichi (refills life and all weapon energy meters, and 100,000 points)
Power-Downs: No
Main Enemy: Mega Man's Main Enemy... Revealed
Spoiler alert! Click here to see
Person/Place Being Saved: Monsteropolis
Objective/Goal: Defeat all 6 Robot Masters and Dr. Wily
Ending?: Yes
Secret Code(s)?: Yes
Stage Select: No
Invincibility: No
Extra Players: No
Continues: No
Sound Test: N/A
Additional Secret Codes: ?
Trivia/Little Known Facts:
  • Mega Man's Japanese title is Rockman. Dr. Wright and Dr. Wily had created Mega Man (Rock) and his sister companion robot, Roll, a household robot. Together, the tandem is Rock and Roll, but the Americanized title was chosen because it was believed that it would have a better reception.

    Rockman Title Screen


  • Other working titles for Mega Man were Battle Kid, Mighty Kid, Knuckle Kid, Rainbow Man and The Battle Rainbow Rockman.

  • Mega Man's anime-like look and concept was inspired heavily by Osamu Tezuka's Tetsuwan Atomu or Mighty Atom (or Astro Boy in America), a very popular cartoon/comic character in Japan dating back to 1951.

    Tetsuwan Atomu or Mighty Atom or Astro Boy Tetsuwan Atomu or Mighty Atom or Astro Boy


  • It was originally intended for Mega Man to wear red, however, his colors were chosen because of the Nintendo Entertainment System's limited palette — blue had the most available shades to work with.

  • Mega Man is unusual from all of its sequels in a number of ways. One glaring example is in the number of total Robot Masters that you battle; there are only 6 in this title, while all of the future titles feature 8 bosses. The number may have been slashed due to technical limitations.

    However, there has been talk of a Bondman, who was dropped before the final 6 were chosen. Bondman's powers would have involved glue or some other evidence of bonding. Upon his ultimate removal from the game, his powers may have been transferred to Iceman's.

    In future remakes of the original title, two other Robot Masters were created to fill the design and complete the octet. These bosses are Timeman and Oilman.

  • The Met, a fairly innocuous and inconspicuous enemy, is featured in every one of the original Mega Man series' games.

    Met


  • Elecman's theme music sounds remarkably similar to the second single, entitled "Faithfully," from Journey's album, Frontiers, released in 1983.

 

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