Ghosts 'N Goblins

Scary—but for all the wrong reasons...


Ghosts 'N Goblins Title Screen


Game Specs for Ghosts 'N Goblins

NOTE: When possible, the game's official manual or official documentation from the game maker's company or Nintendo is used — with spelling or terminology presented as is, despite some translation errors.

SPOILER ALERT: Some of the categories below may have a question mark to conceal important or secret revelations in the game. If you would like to see the unknown revealed, a rollover option or external link will be attached to the question mark.

Title Ghosts 'N Goblins
Ghosts 'N Goblins
Company Capcom
Capcom
Developer(s)/Designer(s)
  • Hasse and Fuji (Planning)
  • Black and Hasse (Design)
  • Kazzo (Program)
Musician(s) Hal and Wood (aliases for Harumi Fujita and Ayako Mori, respectively)
Year 1986
Release Date November 1986
System Nintendo Entertainment System (NES)
NES
Genre Action, Platformer
Ratings/Suitable For Age Group? E for Everyone Rating from ESRB
E for Everyone (Mild Fantasy Violence)

Animated Deaths, No Blood, Cartoonish Monsters, Occult
Arcade Version? Yes with some differences.
Picture of an arcade cabinet of Ghosts 'N Goblins.
Port To Other Game Systems (Nintendo 3DS) Virtual Console as a digital download from the Nintendo eShop and

Picture of Virtual Console logo.

included in the (Nintendo Switch) Nintendo Switch Online Service.

Picture of Nintendo Switch Online Service logo.

Part of Franchise
  • Original title (first) in Ghosts 'N Goblins series

  • Ghouls 'N Ghosts (Sega Master System, Sega Genesis, various other platforms)

  • Super Ghouls 'N Ghosts (SNES)

  • And inspiration behind side-adventure titles:

    • Gargoyle's Quest (Game Boy)

    • Gargoyle's Quest II (NES)

    • Demon's Crest (SNES)

  • Also, loosely-related to Maximo series in later generation systems

Rarity/Availability Included in NES Classic Edition (Direct Port of NES),

Picture of the Nintendo NES Classic Edition console.

on the Nintendo 3DS Virtual Console
(as a download from Nintendo eShop),

Picture of Virtual Console logo.

on the Wii U (digital download) and

Picture of the Wii U console by Nintendo.

on the Nintendo Switch Online Service.

Picture of Nintendo Switch Online Service logo.

Cartridge is still fairly common, but going up slowly in price (at least, in the St. Louis, MO metropolitan area).

Add'l Game System Peripheral Needed To Play?: N/A
Add'l Game System Peripheral Needed To Play?: No
1 or 2 Player Ghosts 'N Goblins 1 Player, 2 Player or Continue Screen
2 Player - Alternating
Number of Reserve Players Start with 3 Players
1-Up's Ghosts 'N Goblins 1UP, also called an Extend
Yes, called an Extend.
Life Meter No, but the Knight can take two hits when dressed in armor.
Password No
Battery No
Continue? Ghosts 'N Goblins Continue Screen
Yes - Unlimited
Perspective/Orientation Gameplay 2D and Horizontal/Vertical (Retraceable/able to backtrack to last checkpoint)
Number of Levels 7 Stages (Technically, 14 Stages)
Checkpoints? Yes
Save points? No
Uninterrupted Play? Upon death of Knight, play stops and resumes from last checkpoint
Internal Map(s)? Ghosts 'N Goblins Map
Yes
Score? Yes
Difficulty Settings No
Time Limit? Yes
Hero(es)/Heroine(s) Ghosts 'N Goblins Knight or Sir Arthur
Knight
Sidekick(s)/Cast? No
Weapons
  • Ghosts 'N Goblins Javelin   Javelin (default)

  • Ghosts 'N Goblins Torch   Torch

  • Ghosts 'N Goblins Sword   Sword

  • Ghosts 'N Goblins Axe   Axe

  • Ghosts 'N Goblins Cross   Cross

Items
     Bonus Characters - as noted in the game's manual:
  • Ghosts 'N Goblins Money Bag   Money Bag (500 points)

  • Ghosts 'N Goblins Stone Soldier   Ghosts 'N Goblins Stone Soldier   Ghosts 'N Goblins Stone Soldier   Stone Soldiers (200 points)

  • Ghosts 'N Goblins King   King (10,000 points)

  • Ghosts 'N Goblins Key   Key (leads to next Stage after defeating a Stage-ending boss)

Power-Ups
  • Ghosts 'N Goblins' features the Yashichi symbol that Capcom uses for a special power-up.   Yashichi/Yashici (5,000 points)

  • Ghosts 'N Goblins Armor Power-Up   Armor

  • Ghosts 'N Goblins Time Increase Power-Up   Time (Inc.) (adds 30 seconds to time)

Power-Downs
  • Ghosts 'N Goblins Time Decrease   Time (Dec.) (subtracts 30 seconds from time)

  • Ghosts 'N Goblins Frog King transforms the Knight into a frog   Frog King statue (that transforms the Knight into a frog temporarily - worth 100 points)

  • Ghosts 'N Goblins Magician appears if you hit a slanted tombstone enough times. The magician then casts a spell that transforms the Knight into a frog.   Magician (his spell transforms the Knight into a frog temporarily - worth 2,000 points)

Main Enemy Ghosts 'N Goblins The Devil
The Devil
Person/Place Being Saved Ghosts 'N Goblins Princess
Princess
Objective/Goal Save the princess
Ending? Yes
Secret Code(s)? Yes
Stage Select Yes
[Click here for details from Secrets & Tips - STAGE SELECT! Section of Ghosts 'N Goblins Review.]
Invincibility No
Extra Players No
Continues N/A
Sound Test No
Additional Secret Codes Yes...Secret Message during Ending
[Click here for details from Secrets & Tips - SECRET MESSAGE IN ENDING Section of Ghosts 'N Goblins Review.]
Trivia/Little Known Facts
  • Capcom pays homage to Ghosts 'N Goblins in Mega Man 7 from the SNES.

    Upon employing a secret trick while selecting Shade Man — one of the robot masters from Mega Man 7 — the main theme music from the first two Stages of Ghosts 'N Goblins will play. (This track is also called the "Haunted Graveyard".)

    Shade Man from Mega Man 7
    Portrait of Shade Man from Mega Man 7 (SNES).


    Listen to the samples below. ↓

    Compare Shade Man's version ↓



    To the original from Ghost 'N Goblins (NES) ↓



    It is interesting to note that this "Haunted Graveyard" theme can be heard on Ghouls 'N Ghosts, also. (The version here comes from the Sega Genesis.): ↓



    Shade Man's level plays like an extension of the SNES' Super Ghouls 'N Ghosts, complete with familiar coffin-enclosed robots and a touch of Halloween. Shade Man, himself, is a vampire-styled robot who swoops and steals Mega Man's power in an attack that mirrors the opening act from Ghosts 'N Goblins that shows Astaroth sweeping in and flying away with a stunned Princess, as the Knight springs to action:

    Shade Man scooping up Mega Man mirrors Astaroth scooping up the Princess in Ghosts 'N GoblinsAstaroth scooping up the Princess from Ghosts 'N Goblins mirrors Shade Man scooping up Mega Man from Mega Man 7



  • This is one of the early titles by Capcom that features the exclusive power-up, known as yashichi (or perhaps erroneously-spelled [?] in the manual as yashici). This special symbol can be found in 1942, Commando, Trojan and Mega Man to name a few.

    Yashichi from Ghosts 'N Goblins



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