Ghosts 'N Goblins

Scary—but for all the wrong reasons...


Ghosts 'N Goblins Title Screen


Game Specs for Ghosts 'N Goblins

NOTE: When possible, the game's official manual or official documentation from the game maker's company or Nintendo is used — with spelling or terminology presented as is, despite some translation errors.

SPOILER ALERT: Some of the categories below may have a question mark to conceal important or secret revelations in the game. If you would like to see the unknown revealed, a rollover option or external link will be attached to the question mark.

Title Ghosts 'N Goblins
Ghosts 'N Goblins
Company Capcom
Developer(s)/Designer(s)
  • Hasse and Fuji (Planning)
  • Black and Hasse (Design)
  • Kazzo (Program)
Musician(s) Hal and Wood
Year 1986
Release Date November 1986
System NES
Genre Action, Platformer
Ratings/Suitable For Age Group? E for Everyone (Mild Fantasy Violence)
Animated Deaths, No Blood, Cartoonish Monsters, Occult
Arcade Version? Yes, with some differences
Port To Other Game Systems Wii Virtual Console (Arcade Version?) and included in NES Classic Edition
Part of Franchise Original title (first) in Ghosts 'N Goblins series, SNES' Super Ghosts 'N Goblins, Sega Genesis' Ghouls 'N Ghosts... and inspiration behind side-adventure titles, Gargoyle's Quest (Game Boy), Gargoyle's Quest II (NES) and Demon's Crest (SNES)... also, loosely in Maximo series in later generation systems
Rarity/Availability Cartridge ?, but can download through Nintendo's Virtual Console service on Wii or Wii U
Add'l Game System Peripheral Needed To Play?: N/A
Add'l Game System Peripheral Needed To Play?: No
1 or 2 Player 2 Player - Alternating
Number of Reserve Players Start with 3 Players
1-Up's Ghosts 'N Goblins 1UP, also called an Extend
Yes, called an Extend.
Life Meter No, but the Knight can take two hits
Password No
Battery No
Continue? Ghosts 'N Goblins Continue Screen
Yes - Unlimited
Perspective/Orientation Gameplay 2D and Horizontal/Vertical (Retraceable)
Number of Levels 7 Stages (Technically, 14 Stages)
Checkpoints? Yes
Save points? No
Uninterrupted Play? Upon death of Knight, play stops and resumes from last checkpoint
Internal Map(s)? Ghosts 'N Goblins Map
Yes
Score? Yes
Difficulty Settings No
Time Limit? Yes
Hero(es)/Heroine(s) Ghosts 'N Goblins Knight or Sir Arthur
Knight
Sidekick(s)/Cast? No
Weapons Javelin (default), Torch, Sword, Axe, Cross
Items Money Bag and various statues that give points
Power-Ups Yashici (5,000 points), Armor, Time (Inc.) (adds 30 seconds to time)
Power-Downs Time (Dec.) (subtracts 30 seconds from time), Frog King statue (that transforms the Knight into a frog temporarily), Magician (his spell transforms the Knight into a frog temporarily)
Main Enemy Ghosts 'N Goblins The Devil
The Devil
Person/Place Being Saved Ghosts 'N Goblins Princess
Princess
Objective/Goal Save the princess
Ending? Yes
Secret Code(s)? Yes
Stage Select Yes
Invincibility No
Extra Players No
Continues N/A
Sound Test No
Additional Secret Codes Secret Message during Ending
Trivia/Little Known Facts
  • Capcom playfully begins the music of Shade Man's stage (one of the foes on the SNES' Mega Man 7 - a level that is modeled more after a creepy castle-like theme) with music from Ghosts 'N Goblins... paying homage.

  • This is one of the early titles by Capcom that features the exclusive power-up, known as yashichi (or perhaps erroneously-spelled [?] in the manual as yashici).
 

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