Castlevania title

A Classic In Horror Immortalized


Castlevania Title Screen


Game Specs for Castlevania

NOTE: When possible, the game's official manual or official documentation from the game maker's company or Nintendo is used — with spelling or terminology presented as is, despite some translation errors.

SPOILER ALERT: Some of the categories below may have a question mark to conceal important or secret revelations in the game. If you would like to see the unknown revealed, a rollover option or external link will be attached to the question mark.

Title Castlevania
Castlevania
Company Konami Logo
Konami
Developer(s)/Designer(s):
not listed
Composer(s)/Musician(s):
Castlevania's Ending - MUSIC BY JAMES BANANA
James Banana is an alias
Year: 1986
Release Date: U.S. - 1987
System: NES
Genre: Action, Horror, Platformer
Ratings/Suitable For Age Group?: E for Everyone (Fantasy Violence)

(Scary imagery for younger audiences)
Arcade Version?: Vs. Castlevania - the arcade version of castlevania.
Yes. The arcade version is called: Vs. Castlevania.
Port To Other Game Systems: Virtual Console (3DS, Wii U)
Part of Franchise: Original title (first) in Castlevania series (Numerous sequels and re-issues based off of this title)
Rarity/Availability: Cartridge becoming harder to find (at least, in the St. Louis, MO metropolitan area), but currently can download through Nintendo's Virtual Console and/or Nintendo eShop service on WiiU or Nintendo 3DS; also, included in NES Classic Edition
Add'l Game System Peripheral Needed To Play?: N/A
1 or 2 Player: 1 Player
Number of Reserve Players: Start with 3 Players
1-Up's 1UP from Castlevania
Yes
Life Meter Life Meter from Castlevania
Yes. The Power Level Indicator.
Password No
Battery No
Continue? Continue Screen from Castlevania
Yes, but will begin at start of Level
Perspective/Orientation Gameplay Horizontal/Vertical (Retraceable/Freedom to Backtrack within a Stage [until the previous shut door, which marks the Stage's beginning])
Number of Levels 6 Levels, broken up into 18 Stages (3 Stages per Level)
Checkpoints? Begin at start of a Stage
Save points? No
Uninterrupted Play? Upon death of Simon, play stops and resumes from beginning of current Stage
Internal Map(s)? Map from Castlevania
Yes. It is shown at the start of a Level.
Score? Score from Castlevania
Yes
Difficulty Settings No, but after completion of game, a faster and harder version of game starts up after Ending Credits.
Time Limit? Yes
Hero Simon Belmont from Castlevania
Simon Belmont
Sidekick(s)/Cast No
Weapons Magic Whip, Watch, Dagger, Axe, Fire Bomb, Boomerang
Items/Equipment
  • Money Bags (currency for points)

  • Treasure Chest (bonus points)

  • Crown (bonus points)

  • Moai (bonus points)

Power-Ups
  • Small Heart (worth 1 - allows Simon to use Weapons)

  • Large Heart (worth 5 - allows Simon to use Weapons)

  • Morning Star (powers up Magic Whip up to 2 times)

  • Cross (mass destruction)

  • Invisibility Potion (allows Simon to pass through enemies for a few seconds)

  • Double Shot (allows Simon to be able to use 2 shots of a special weapon at the same time)

  • Triple Shot (allows Simon to be able to use 3 shots of a special weapon at the same time)

  • Pork Chop (restores 6 cells/bars to your life meter)

Power-Downs No
Main Enemy The Count, main enemy of Castlevania
The Count! aka Dracula
Person/Place Being Saved N/A
Objective/Goal "To destroy forever the Curse of the Evil Count." (according to the manual)
Ending? Yes
Secret Code(s)? No
Stage Select No
Invincibility No
Extra Players No
Continues N/A
Sound Test No
Additional Secret Codes ?
Trivia/Little Known Facts
  • In the actual manual to Castlevania, the names Dracula and Simon Belmont are never used. Dracula is referred to as The Count! However, in the ending of the game, Dracula is named in the credits, while Simon is referred to as Simon Belmondo.

  • Speaking of the credits... Castlevania is remembered for its ending that plays like the rolling credits from a movie. It's no secret that the game was heavily-influenced by "monster movies" from an earlier era. Many of the game's bosses come directly from so many of those titles.

    These creatures from Universal Studios and Hammer Films are immortalized, but Konami doesn't forget about the actors and actresses (as well as, at least, one unusual person not known for acting) that portrayed the fond roles. Konami pays a fine homage while playfully changing parts of their names.

    Click here to see a table that we researched and created, showcasing the stars of this show, while deciphering their scrambled names.

    Picture that reads 'THANK YOU FOR PLAYING' from the ending credits of Castlevania.


  • More about the movie monsters that Castlevania chose to feature... there were some famous snubs. Probably the most glaring absences include: the Wolfman, the Creature from the Black Lagoon (although, Fish Men appear as lesser enemies), the Bride of Frankenstein and the Invisible Man (an Invisibility Potion lets Simon disappear for a few moments... perhaps this is a nod to him).

  • On a side note, Nintendo, which was well-known for its watchdog tactics of censoring material to keep things family-friendly and non-offensive, had a lot of decisions to make with Konami and Castlevania. Religious imagery was, typically, targeted vigorously; however, the dilemma of a game steeped in Christianity made it near-impossible to enforce all questionable references.

    As a result, a mixed bag of inconsistency happened.

    Most of Van Helsing's church-based weaponry was kept out of Belmont's reach, or was simply renamed: a cross-like projectile became known as a Boomerang (not the "V"-shaped ones that many are familiar with) and a vial of blue-colored liquid that may or may not have been holy water became a more generic Fire Bomb.

    However, the evil-destroying rosary, known as a Cross; actual crosses appearing on coffins in Level 5 (more specifically, Stage 14) and even on the Count's, and the appearance of the Grim Reaper may have all, inexplicably, escaped the censors... or perhaps a blind eye was turned for these instances.

    Also, note the changed title from the Japanese translation meaning "Demon Castle Dracula" to a more neutral name: Castlevania.

    Censorship concerns of Castlevania - Notice the prominent cross on this coffin.
    Although the idea of a cross being on Dracula's coffin lid goes against most conventions in vampire folklore, there it is. (Circled in bright green)


    Censorship concerns of Castlevania - Notice the prominent crosses on these coffins.
    Notice the inclusion of three crosses prominently-placed on the coffins on Level 14 of Stage 5. (One is circled in bright green.)


    Censorship concerns of Castlevania - The character known as Death or the Grim Reaper.
    The Grim Reaper or Death is a major character that was allowed to remain.


    Censorship concerns of Castlevania - Notice the use of the Cross as a weapon.   Censorship concerns of Castlevania - A cruciform Boomerang was allowed to remain.
    Which cross is which? The actual rosary Cross and the cross-shaped Boomerang are potent weapons against evil.


  • The box art for Castlevania is modeled after Frank Frazetta's The Norseman (1972). Frank Frazetta was an American artist who excelled in the fantasy, science fiction and comic book genres. His influential pieces ranged from book covers and movie posters for the Conan series to the John Carter and Tarzan series. See the comparisons below (↓):

    The box art of Castlevania is modeled after The Norseman (1972) by Frank Frazetta. The box art of Castlevania is modeled after The Norseman (1972) by Frank Frazetta.


  • Simon Belmont was a member of the cast of a Saturday morning cartoon that featured Nintendo video games. The show, called Captain N: The Game Master, aired between 1989 and 1991. Simon Belmont was satirized as little more than a vain caricature.

    Simon Belmont was a character in Captain N: The Game Master.
    Castlevania's Simon Belmont represented, err... misrepresented on Captain N: The Game Master.


  • Some early Konami games (like Gradius) contained the famous Easter Island Moai statues. These Moai statues were sort of like an unofficial symbol of Konami, not unlike the Yashichi symbol found in early Capcom titles. Hidden Moai statues can be found in Castlevania upon the second replay of the game.

    The Moai Statues of Easter Island... an unofficial symbol of Konami and some of its games. Some of the Moai Statues found in Konami's Gradius. The Moai Statue, a rare treasure that can be found only after Castlevania is defeated and played through again without resetting.


  • Castlevania is well-known for its soundtrack, and although its composer(s) was/were hidden and concealed under the pseudonym, James Banana, his/her/their music has lived on through various sequels of the series. Level 1's theme, titled "Vampire Killer," has been featured in whole or in part in Castlevania III: Dracula's Curse, Super Castlevania IV, Castlevania: Dracula X and many others. The song has even been featured in other Konami games.

    "Vampire Killer" ↓



 

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